Remove seperate role repesentation

The role and instrument tables have been merged into one (the instrument
table). There are not that many roles that aren't instruments and it is
much simpler to mange this way. The role editor and role selector have
been removed and the instrument related UI parts have been modified
accordingly.
This commit is contained in:
Elias Projahn 2020-03-31 15:49:15 +02:00
parent 24f2022930
commit 99e4711cfc
8 changed files with 57 additions and 172 deletions

View file

@ -20,7 +20,7 @@ class WorkModel {
class PerformanceModel { class PerformanceModel {
final Person person; final Person person;
final Ensemble ensemble; final Ensemble ensemble;
final Role role; final Instrument role;
PerformanceModel({ PerformanceModel({
this.person, this.person,
@ -42,10 +42,11 @@ class Database extends _$Database {
int get schemaVersion => 1; int get schemaVersion => 1;
@override @override
MigrationStrategy get migration => MigrationStrategy get migration => MigrationStrategy(
MigrationStrategy(beforeOpen: (details) async { beforeOpen: (details) async {
await customStatement('PRAGMA foreign_keys = ON'); await customStatement('PRAGMA foreign_keys = ON');
}); },
);
Future<void> updatePerson(Person person) async { Future<void> updatePerson(Person person) async {
await into(persons).insert(person, orReplace: true); await into(persons).insert(person, orReplace: true);
@ -82,10 +83,6 @@ class Database extends _$Database {
await into(ensembles).insert(ensemble, orReplace: true); await into(ensembles).insert(ensemble, orReplace: true);
} }
Future<void> updateRole(Role role) async {
await into(roles).insert(role, orReplace: true);
}
Future<void> updateRecording( Future<void> updateRecording(
Recording recording, List<PerformanceModel> models) async { Recording recording, List<PerformanceModel> models) async {
await transaction(() async { await transaction(() async {

View file

@ -4,6 +4,8 @@ CREATE TABLE persons (
last_name TEXT NOT NULL last_name TEXT NOT NULL
); );
-- This represents real instruments as well as other roles that can be played
-- in a recording.
CREATE TABLE instruments ( CREATE TABLE instruments (
id INTEGER NOT NULL PRIMARY KEY, id INTEGER NOT NULL PRIMARY KEY,
name TEXT NOT NULL name TEXT NOT NULL
@ -28,11 +30,6 @@ CREATE TABLE ensembles (
name TEXT NOT NULL name TEXT NOT NULL
); );
CREATE TABLE roles (
id INTEGER NOT NULL PRIMARY KEY,
name TEXT NOT NULL
);
CREATE TABLE recordings ( CREATE TABLE recordings (
id INTEGER NOT NULL PRIMARY KEY, id INTEGER NOT NULL PRIMARY KEY,
work INTEGER REFERENCES works(id) work INTEGER REFERENCES works(id)
@ -42,7 +39,7 @@ CREATE TABLE performances (
recording INTEGER NOT NULL REFERENCES recordings(id) ON DELETE CASCADE, recording INTEGER NOT NULL REFERENCES recordings(id) ON DELETE CASCADE,
person INTEGER REFERENCES persons(id) ON DELETE CASCADE, person INTEGER REFERENCES persons(id) ON DELETE CASCADE,
ensemble INTEGER REFERENCES ensembles(id) ON DELETE CASCADE, ensemble INTEGER REFERENCES ensembles(id) ON DELETE CASCADE,
role INTEGER REFERENCES roles(id) role INTEGER REFERENCES instruments(id)
); );
allPersons: allPersons:
@ -84,12 +81,6 @@ SELECT * FROM ensembles ORDER BY name;
ensembleById: ensembleById:
SELECT * FROM ensembles WHERE id = :id LIMIT 1; SELECT * FROM ensembles WHERE id = :id LIMIT 1;
allRoles:
SELECT * FROM roles ORDER BY name;
roleById:
SELECT * FROM roles WHERE id = :id LIMIT 1;
recordingById: recordingById:
SELECT * FROM recordings WHERE id = :id; SELECT * FROM recordings WHERE id = :id;

View file

@ -32,7 +32,7 @@ class _InstrumentEditorState extends State<InstrumentEditor> {
return Scaffold( return Scaffold(
appBar: AppBar( appBar: AppBar(
title: Text('Instrument'), title: Text('Instrument/Role'),
actions: <Widget>[ actions: <Widget>[
FlatButton( FlatButton(
child: Text('DONE'), child: Text('DONE'),

View file

@ -1,66 +0,0 @@
import 'package:flutter/material.dart';
import '../backend.dart';
import '../database.dart';
class RoleEditor extends StatefulWidget {
final Role role;
RoleEditor({
this.role,
});
@override
_RoleEditorState createState() => _RoleEditorState();
}
class _RoleEditorState extends State<RoleEditor> {
final nameController = TextEditingController();
@override
void initState() {
super.initState();
if (widget.role != null) {
nameController.text = widget.role.name;
}
}
@override
Widget build(BuildContext context) {
final backend = Backend.of(context);
return Scaffold(
appBar: AppBar(
title: Text('Role'),
actions: <Widget>[
FlatButton(
child: Text('DONE'),
onPressed: () async {
final role = Role(
id: widget.role?.id ?? generateId(),
name: nameController.text,
);
await backend.db.updateRole(role);
Navigator.pop(context, role);
},
)
],
),
body: ListView(
children: <Widget>[
Padding(
padding: const EdgeInsets.all(16.0),
child: TextField(
controller: nameController,
decoration: InputDecoration(
labelText: 'Name',
),
),
),
],
),
);
}
}

View file

@ -89,6 +89,7 @@ class WorkProperties extends StatelessWidget {
context, context,
MaterialPageRoute( MaterialPageRoute(
builder: (context) => InstrumentsSelector( builder: (context) => InstrumentsSelector(
multiple: true,
selection: instruments, selection: instruments,
), ),
fullscreenDialog: true, fullscreenDialog: true,

View file

@ -5,9 +5,11 @@ import '../database.dart';
import '../editors/instrument.dart'; import '../editors/instrument.dart';
class InstrumentsSelector extends StatefulWidget { class InstrumentsSelector extends StatefulWidget {
final bool multiple;
final List<Instrument> selection; final List<Instrument> selection;
InstrumentsSelector({ InstrumentsSelector({
this.multiple = false,
this.selection, this.selection,
}); });
@ -33,13 +35,15 @@ class _InstrumentsSelectorState extends State<InstrumentsSelector> {
return Scaffold( return Scaffold(
appBar: AppBar( appBar: AppBar(
title: Text('Select instruments'), title: Text(widget.multiple ? 'Select instruments/roles' : 'Select instrument/role'),
actions: <Widget>[ actions: widget.multiple
FlatButton( ? <Widget>[
child: Text('DONE'), FlatButton(
onPressed: () => Navigator.pop(context, selection.toList()), child: Text('DONE'),
), onPressed: () => Navigator.pop(context, selection.toList()),
], ),
]
: null,
), ),
body: StreamBuilder( body: StreamBuilder(
stream: backend.db.allInstruments().watch(), stream: backend.db.allInstruments().watch(),
@ -50,20 +54,27 @@ class _InstrumentsSelectorState extends State<InstrumentsSelector> {
itemBuilder: (context, index) { itemBuilder: (context, index) {
final instrument = snapshot.data[index]; final instrument = snapshot.data[index];
return CheckboxListTile( if (widget.multiple) {
title: Text(instrument.name), return CheckboxListTile(
value: selection.contains(instrument), title: Text(instrument.name),
checkColor: Colors.black, value: selection.contains(instrument),
onChanged: (selected) { checkColor: Colors.black,
setState(() { onChanged: (selected) {
if (selected) { setState(() {
selection.add(instrument); if (selected) {
} else { selection.add(instrument);
selection.remove(instrument); } else {
} selection.remove(instrument);
}); }
}, });
); },
);
} else {
return ListTile(
title: Text(instrument.name),
onTap: () => Navigator.pop(context, instrument),
);
}
}, },
); );
} else { } else {
@ -82,9 +93,13 @@ class _InstrumentsSelectorState extends State<InstrumentsSelector> {
)); ));
if (instrument != null) { if (instrument != null) {
setState(() { if (widget.multiple) {
selection.add(instrument); setState(() {
}); selection.add(instrument);
});
} else {
Navigator.pop(context, instrument);
}
} }
}, },
), ),

View file

@ -3,17 +3,17 @@ import 'package:flutter/material.dart';
import '../backend.dart'; import '../backend.dart';
import '../database.dart'; import '../database.dart';
import '../editors/person.dart'; import '../editors/person.dart';
import '../selectors/role.dart';
import 'instruments.dart';
// TODO: Allow selecting and adding ensembles. // TODO: Allow selecting and adding ensembles.
// TODO: Allow selecting instruments as roles.
class PerformerSelector extends StatefulWidget { class PerformerSelector extends StatefulWidget {
@override @override
_PerformerSelectorState createState() => _PerformerSelectorState(); _PerformerSelectorState createState() => _PerformerSelectorState();
} }
class _PerformerSelectorState extends State<PerformerSelector> { class _PerformerSelectorState extends State<PerformerSelector> {
Role role; Instrument role;
Person person; Person person;
@override @override
@ -41,9 +41,9 @@ class _PerformerSelectorState extends State<PerformerSelector> {
Material( Material(
elevation: 2.0, elevation: 2.0,
child: ListTile( child: ListTile(
title: Text('Role'), title: Text('Instrument/Role'),
subtitle: subtitle:
Text(role != null ? role.name : 'Select role or instrument'), Text(role != null ? role.name : 'Select instrument/role'),
trailing: IconButton( trailing: IconButton(
icon: const Icon(Icons.delete), icon: const Icon(Icons.delete),
onPressed: () { onPressed: () {
@ -53,10 +53,10 @@ class _PerformerSelectorState extends State<PerformerSelector> {
}, },
), ),
onTap: () async { onTap: () async {
final Role newRole = await Navigator.push( final Instrument newRole = await Navigator.push(
context, context,
MaterialPageRoute( MaterialPageRoute(
builder: (context) => RoleSelector(), builder: (context) => InstrumentsSelector(),
fullscreenDialog: true, fullscreenDialog: true,
)); ));

View file

@ -1,53 +0,0 @@
import 'package:flutter/material.dart';
import '../backend.dart';
import '../database.dart';
import '../editors/role.dart';
class RoleSelector extends StatelessWidget {
@override
Widget build(BuildContext context) {
final backend = Backend.of(context);
return Scaffold(
appBar: AppBar(
title: Text('Select role'),
),
body: StreamBuilder<List<Role>>(
stream: backend.db.allRoles().watch(),
builder: (context, snapshot) {
if (snapshot.hasData) {
return ListView.builder(
itemCount: snapshot.data.length,
itemBuilder: (context, index) {
final role = snapshot.data[index];
return ListTile(
title: Text(role.name),
onTap: () => Navigator.pop(context, role),
);
},
);
} else {
return Container();
}
},
),
floatingActionButton: FloatingActionButton(
child: const Icon(Icons.add),
onPressed: () async {
final Role role = await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => RoleEditor(),
fullscreenDialog: true,
));
if (role != null) {
Navigator.pop(context, role);
}
},
),
);
}
}