2020-04-18 13:50:38 +02:00
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import 'dart:async';
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2020-04-21 17:37:01 +02:00
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import 'dart:convert';
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2020-04-21 19:50:18 +02:00
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import 'dart:isolate';
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import 'dart:ui';
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2020-04-18 13:50:38 +02:00
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import 'package:audio_service/audio_service.dart';
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2020-04-21 17:37:01 +02:00
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import 'package:musicus_player/musicus_player.dart';
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2020-04-18 13:50:38 +02:00
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import 'package:rxdart/rxdart.dart';
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2020-04-21 17:37:01 +02:00
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import 'music_library.dart';
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2020-04-21 19:50:18 +02:00
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const _portName = 'playbackService';
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2020-04-18 13:50:38 +02:00
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/// Entrypoint for the playback service.
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void _playbackServiceEntrypoint() {
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AudioServiceBackground.run(() => _PlaybackService());
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}
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class Player {
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/// Whether the player is active.
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///
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/// This means, that there is at least one item in the queue and the playback
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/// service is ready to play.
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final active = BehaviorSubject.seeded(false);
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/// The current playlist.
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///
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/// If the player is not active, this will be an empty list.
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final playlist = BehaviorSubject.seeded(<InternalTrack>[]);
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/// Index of the currently played (or paused) track within the playlist.
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///
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/// This will be zero, if the player is not active!
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final currentTrack = BehaviorSubject.seeded(0);
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/// Whether we are currently playing or not.
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///
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/// This will be false, if the player is not active.
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final playing = BehaviorSubject.seeded(false);
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/// Current playback position.
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///
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/// If the player is not active, this will default to zero.
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final position = BehaviorSubject.seeded(const Duration());
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/// Duration of the current track.
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///
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/// If the player is not active, the duration will default to 1 s.
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final duration = BehaviorSubject.seeded(const Duration(seconds: 1));
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/// Playback position normalized to the range from zero to one.
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final normalizedPosition = BehaviorSubject.seeded(0.0);
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StreamSubscription _playbackServiceStateSubscription;
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/// Update [position] and [normalizedPosition] from position in milliseconds.
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void _updatePosition(int positionMs) {
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position.add(Duration(milliseconds: positionMs));
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normalizedPosition.add(positionMs / duration.value.inMilliseconds);
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}
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/// Set everything to its default because the playback service was stopped.
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void _stop() {
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active.add(false);
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playlist.add([]);
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currentTrack.add(0);
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playing.add(false);
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position.add(const Duration());
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duration.add(const Duration(seconds: 1));
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normalizedPosition.add(0.0);
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}
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/// Start playback service.
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Future<void> start() async {
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if (!AudioService.running) {
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await AudioService.start(
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backgroundTaskEntrypoint: _playbackServiceEntrypoint,
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androidNotificationChannelName: 'Musicus playback',
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androidNotificationChannelDescription:
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'Keeps Musicus playing in the background',
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androidNotificationIcon: 'drawable/ic_notification',
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);
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active.add(true);
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}
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}
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/// Connect listeners and initialize streams.
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void setup() {
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if (_playbackServiceStateSubscription == null) {
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// We will receive updated state information from the playback service,
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// which runs in its own isolate, through this port.
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final receivePort = ReceivePort();
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_playbackServiceStateSubscription = receivePort.listen((msg) {
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// If state is null, the background audio service has stopped.
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if (msg == null) {
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_stop();
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} else {
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final state = msg as PlaybackServiceState;
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// TODO: Consider checking, whether values have actually changed.
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playlist.add(state.playlist);
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currentTrack.add(state.currentTrack);
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playing.add(state.playing);
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position.add(Duration(milliseconds: state.positionMs));
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duration.add(Duration(milliseconds: state.durationMs));
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normalizedPosition.add(state.positionMs / state.durationMs);
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}
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});
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IsolateNameServer.registerPortWithName(receivePort.sendPort, _portName);
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}
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if (AudioService.running) {
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active.add(true);
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// Instruct the background service to send its current state. This will
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// by handled in the listeners, that were already set in the constructor.
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AudioService.customAction('sendState');
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}
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}
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/// Toggle whether the player is playing or paused.
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///
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/// If the player is not active, this will do nothing.
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Future<void> playPause() async {
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if (active.value) {
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if (playing.value) {
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await AudioService.pause();
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} else {
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await AudioService.play();
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}
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}
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}
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/// Add a list of tracks to the players playlist.
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Future<void> addTracks(List<InternalTrack> tracks) async {
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if (!AudioService.running) {
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await start();
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}
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await AudioService.customAction('addTracks', jsonEncode(tracks));
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}
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/// Seek to [pos], which is a value between (and including) zero and one.
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///
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/// If the player is not active or an invalid value is provided, this will do
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/// nothing.
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Future<void> seekTo(double pos) async {
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if (active.value && pos >= 0.0 && pos <= 1.0) {
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final durationMs = duration.value.inMilliseconds;
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await AudioService.seekTo((pos * durationMs).floor());
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}
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}
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/// Play the previous track in the playlist.
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///
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/// If the player is not active or there is no previous track, this will do
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/// nothing.
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Future<void> skipToNext() async {
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if (AudioService.running) {
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await AudioService.skipToNext();
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}
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}
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/// Skip to the next track in the playlist.
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///
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/// If the player is not active or there is no next track, this will do
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/// nothing. If more than five seconds of the current track have been played,
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/// this will go back to its beginning instead.
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Future<void> skipToPrevious() async {
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if (AudioService.running) {
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await AudioService.skipToPrevious();
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}
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}
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/// Switch to the track with the index [index] in the playlist.
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Future<void> skipTo(int index) async {
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if (AudioService.running) {
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await AudioService.customAction('skipTo', index);
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}
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}
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/// Tidy up.
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void dispose() {
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_playbackServiceStateSubscription.cancel();
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active.close();
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playing.close();
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position.close();
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duration.close();
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normalizedPosition.close();
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}
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}
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/// Bundle of the current state of the playback service.
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class PlaybackServiceState {
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/// The current playlist.
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final List<InternalTrack> playlist;
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/// The index of the currentTrack.
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final int currentTrack;
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/// Whether the player is playing (or paused).
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final bool playing;
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/// The current playback position in milliseconds.
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final int positionMs;
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/// The duration of the currently played track in milliseconds.
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final int durationMs;
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PlaybackServiceState({
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this.playlist,
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this.currentTrack,
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this.playing,
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this.positionMs,
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this.durationMs,
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});
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factory PlaybackServiceState.fromJson(Map<String, dynamic> json) =>
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PlaybackServiceState(
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playlist: json['playlist']
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.map<InternalTrack>((j) => InternalTrack.fromJson(j))
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.toList(),
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currentTrack: json['currentTrack'],
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playing: json['playing'],
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positionMs: json['positionMs'],
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durationMs: json['durationMs'],
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);
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Map<String, dynamic> toJson() => {
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'playlist': playlist.map((t) => t.toJson()),
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'currentTrack': currentTrack,
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'playing': playing,
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'positionMs': positionMs,
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'durationMs': durationMs,
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};
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}
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class _PlaybackService extends BackgroundAudioTask {
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/// The interval between playback position updates in milliseconds.
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static const positionUpdateInterval = 250;
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static const playControl = MediaControl(
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androidIcon: 'drawable/ic_play',
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label: 'Play',
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action: MediaAction.play,
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);
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static const pauseControl = MediaControl(
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androidIcon: 'drawable/ic_pause',
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label: 'Pause',
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action: MediaAction.pause,
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);
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static const stopControl = MediaControl(
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androidIcon: 'drawable/ic_stop',
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label: 'Stop',
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action: MediaAction.stop,
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);
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static const dummyMediaItem = MediaItem(
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id: 'dummy',
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album: 'Johannes Brahms',
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title: 'Symphony No. 1 in C minor, Op. 68: 1. Un poco sostenuto — Allegro',
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duration: 10000,
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);
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final _completer = Completer();
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final List<InternalTrack> _playlist = [];
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MusicusPlayer _player;
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int _currentTrack = 0;
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bool _playing = false;
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int _durationMs = 1000;
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_PlaybackService() {
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_player = MusicusPlayer(onComplete: () {
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// TODO: Go to next track.
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});
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}
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Future<void> _sendMsg(dynamic msg) {
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final sendPort = IsolateNameServer.lookupPortByName(_portName);
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sendPort?.send(msg);
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}
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Future<void> _setState() async {
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final positionMs = await _player.getPosition() ?? 0;
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final updateTime = DateTime.now().millisecondsSinceEpoch;
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AudioServiceBackground.setState(
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controls:
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_playing ? [pauseControl, stopControl] : [playControl, stopControl],
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basicState:
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_playing ? BasicPlaybackState.playing : BasicPlaybackState.paused,
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position: positionMs,
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updateTime: updateTime,
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);
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AudioServiceBackground.setMediaItem(dummyMediaItem);
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_sendMsg(PlaybackServiceState(
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playlist: _playlist,
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currentTrack: _currentTrack,
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playing: _playing,
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positionMs: positionMs,
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durationMs: _durationMs,
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));
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}
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Future<void> _updatePosition() async {
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while (_playing) {
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await Future.delayed(
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const Duration(milliseconds: positionUpdateInterval));
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// TODO: Consider seperating position updates from general state updates
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// and/or estimating the position instead of asking the player.
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_setState();
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}
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}
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@override
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Future<void> onStart() async {
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|
|
_setState();
|
|
|
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|
await _completer.future;
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-21 17:37:01 +02:00
|
|
|
@override
|
|
|
|
|
void onCustomAction(String name, dynamic arguments) {
|
|
|
|
|
super.onCustomAction(name, arguments);
|
|
|
|
|
|
|
|
|
|
// addTracks expects a List<Map<String, dynamic>> as its argument.
|
2020-04-22 10:01:50 +02:00
|
|
|
// skipTo expects an integer as its argument.
|
2020-04-21 17:37:01 +02:00
|
|
|
if (name == 'addTracks') {
|
|
|
|
|
final tracksJson = jsonDecode(arguments);
|
|
|
|
|
final List<InternalTrack> tracks = List.castFrom(
|
|
|
|
|
tracksJson.map((j) => InternalTrack.fromJson(j)).toList());
|
|
|
|
|
_playlist.addAll(tracks);
|
2020-04-21 19:50:18 +02:00
|
|
|
_player.setUri(tracks.first.uri).then((newDurationMs) {
|
|
|
|
|
_durationMs = newDurationMs;
|
|
|
|
|
_setState();
|
|
|
|
|
});
|
2020-04-22 10:01:50 +02:00
|
|
|
}
|
|
|
|
|
if (name == 'skipTo') {
|
|
|
|
|
final index = arguments as int;
|
|
|
|
|
|
|
|
|
|
if (index >= 0 && index < _playlist.length) {
|
|
|
|
|
_currentTrack = index;
|
|
|
|
|
_player.setUri(_playlist[index].uri);
|
|
|
|
|
_setState();
|
|
|
|
|
}
|
2020-04-21 19:50:18 +02:00
|
|
|
} else if (name == 'sendState') {
|
|
|
|
|
// Send the current state to the main isolate.
|
|
|
|
|
_setState();
|
2020-04-21 17:37:01 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-18 13:50:38 +02:00
|
|
|
@override
|
|
|
|
|
void onPlay() {
|
|
|
|
|
super.onPlay();
|
|
|
|
|
|
2020-04-21 17:37:01 +02:00
|
|
|
_player.play();
|
2020-04-18 13:50:38 +02:00
|
|
|
_playing = true;
|
2020-04-21 19:50:18 +02:00
|
|
|
_updatePosition();
|
2020-04-18 13:50:38 +02:00
|
|
|
_setState();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@override
|
|
|
|
|
void onPause() {
|
|
|
|
|
super.onPause();
|
|
|
|
|
|
2020-04-21 17:37:01 +02:00
|
|
|
_player.pause();
|
2020-04-18 13:50:38 +02:00
|
|
|
_playing = false;
|
|
|
|
|
_setState();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@override
|
|
|
|
|
void onSeekTo(int position) {
|
|
|
|
|
super.onSeekTo(position);
|
|
|
|
|
|
2020-04-21 19:50:18 +02:00
|
|
|
_player.seekTo(position).then((_) {
|
|
|
|
|
_setState();
|
|
|
|
|
});
|
2020-04-18 13:50:38 +02:00
|
|
|
}
|
|
|
|
|
|
2020-04-22 10:01:50 +02:00
|
|
|
@override
|
|
|
|
|
void onSkipToNext() {
|
|
|
|
|
super.onSkipToNext();
|
|
|
|
|
|
|
|
|
|
if (_playlist.length > 1 && _currentTrack < _playlist.length - 1) {
|
|
|
|
|
_currentTrack++;
|
|
|
|
|
_player.setUri(_playlist[_currentTrack].uri);
|
|
|
|
|
_setState();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@override
|
|
|
|
|
void onSkipToPrevious() async {
|
|
|
|
|
super.onSkipToPrevious();
|
|
|
|
|
|
|
|
|
|
// If more than five seconds of the current track have been played, go back
|
|
|
|
|
// to its beginning, else, switch to the previous track.
|
|
|
|
|
if (await _player.getPosition() > 5000) {
|
|
|
|
|
await _player.setUri(_playlist[_currentTrack].uri);
|
|
|
|
|
_setState();
|
|
|
|
|
} else if (_playlist.length > 1 && _currentTrack > 0) {
|
|
|
|
|
_currentTrack--;
|
|
|
|
|
_player.setUri(_playlist[_currentTrack].uri);
|
|
|
|
|
_setState();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-18 13:50:38 +02:00
|
|
|
@override
|
|
|
|
|
void onStop() {
|
2020-04-21 17:37:01 +02:00
|
|
|
_player.stop();
|
|
|
|
|
|
2020-04-18 13:50:38 +02:00
|
|
|
AudioServiceBackground.setState(
|
|
|
|
|
controls: [],
|
|
|
|
|
basicState: BasicPlaybackState.stopped,
|
|
|
|
|
);
|
|
|
|
|
|
2020-04-21 19:50:18 +02:00
|
|
|
_sendMsg(null);
|
|
|
|
|
|
2020-04-18 13:50:38 +02:00
|
|
|
// This will end onStart.
|
|
|
|
|
_completer.complete();
|
|
|
|
|
}
|
|
|
|
|
}
|