musicus_mobile/mobile/lib/playback.dart

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import 'dart:async';
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import 'dart:convert';
import 'dart:isolate';
import 'dart:ui';
import 'package:audio_service/audio_service.dart';
import 'package:moor/isolate.dart';
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import 'package:musicus_client/musicus_client.dart';
import 'package:musicus_common/musicus_common.dart';
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import 'package:musicus_player/musicus_player.dart';
const _portName = 'playbackService';
/// Entrypoint for the playback service.
void _playbackServiceEntrypoint() {
AudioServiceBackground.run(() => _PlaybackService());
}
class Playback extends MusicusPlayback {
StreamSubscription _playbackServiceStateSubscription;
/// Start playback service.
Future<void> _start() async {
if (!AudioService.running) {
await AudioService.start(
backgroundTaskEntrypoint: _playbackServiceEntrypoint,
androidNotificationChannelName: 'Musicus playback',
androidNotificationChannelDescription:
'Keeps Musicus playing in the background',
androidNotificationIcon: 'drawable/ic_notification',
);
active.add(true);
}
}
/// Update [position] and [normalizedPosition].
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///
/// Requires [duration] to be up to date
void _updatePosition(int positionMs) {
position.add(Duration(milliseconds: positionMs));
_setNormalizedPosition(positionMs / duration.value.inMilliseconds);
}
/// Update [position], [duration] and [normalizedPosition].
void _updateDuration(int positionMs, int durationMs) {
position.add(Duration(milliseconds: positionMs));
duration.add(Duration(milliseconds: durationMs));
_setNormalizedPosition(positionMs / durationMs);
}
/// Update [normalizedPosition] ensuring its value is between 0.0 and 1.0.
void _setNormalizedPosition(double value) {
if (value <= 0.0) {
normalizedPosition.add(0.0);
} else if (value >= 1.0) {
normalizedPosition.add(1.0);
} else {
normalizedPosition.add(value);
}
}
/// Update [currentIndex] and [currentTrack].
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///
/// Requires [playlist] to be up to date.
void _updateCurrentTrack(int index) {
currentIndex.add(index);
currentTrack.add(playlist.value[index]);
}
@override
Future<void> setup() async {
if (_playbackServiceStateSubscription != null) {
_playbackServiceStateSubscription.cancel();
}
// We will receive updated state information from the playback service,
// which runs in its own isolate, through this port.
final receivePort = ReceivePort();
receivePort.asBroadcastStream(
onListen: (subscription) {
_playbackServiceStateSubscription = subscription;
},
).listen((msg) {
// If state is null, the background audio service has stopped.
if (msg == null) {
dispose();
} else {
if (!active.value) {
active.add(true);
}
if (msg is _StatusMessage) {
playing.add(msg.playing);
} else if (msg is _PositionMessage) {
_updatePosition(msg.positionMs);
} else if (msg is _TrackMessage) {
_updateCurrentTrack(msg.currentTrack);
_updateDuration(msg.positionMs, msg.durationMs);
} else if (msg is _PlaylistMessage) {
playlist.add(msg.playlist);
_updateCurrentTrack(msg.currentTrack);
_updateDuration(msg.positionMs, msg.durationMs);
}
}
});
IsolateNameServer.removePortNameMapping(_portName);
IsolateNameServer.registerPortWithName(receivePort.sendPort, _portName);
if (AudioService.running) {
active.add(true);
// Instruct the background service to send its current state. This will
// by handled in the listeners, that were already set in the constructor.
AudioService.customAction('sendState');
}
}
@override
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Future<void> addTracks(List<InternalTrack> tracks) async {
if (!AudioService.running) {
await _start();
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}
await AudioService.customAction('addTracks', jsonEncode(tracks));
}
@override
Future<void> removeTrack(int index) async {
if (AudioService.running) {
await AudioService.customAction('removeTrack', index);
}
}
@override
Future<void> playPause() async {
if (active.value) {
if (playing.value) {
await AudioService.pause();
} else {
await AudioService.play();
}
}
}
@override
Future<void> seekTo(double pos) async {
if (active.value && pos >= 0.0 && pos <= 1.0) {
final durationMs = duration.value.inMilliseconds;
await AudioService.seekTo((pos * durationMs).floor());
}
}
@override
Future<void> skipToPrevious() async {
if (AudioService.running) {
await AudioService.skipToPrevious();
}
}
@override
Future<void> skipToNext() async {
if (AudioService.running) {
await AudioService.skipToNext();
}
}
@override
Future<void> skipTo(int index) async {
if (AudioService.running) {
await AudioService.customAction('skipTo', index);
}
}
@override
void dispose() {
super.dispose();
_playbackServiceStateSubscription.cancel();
}
}
/// A message from the playback service to the UI.
abstract class _Message {}
/// Playback status update.
class _StatusMessage extends _Message {
/// Whether the player is playing (or paused).
final bool playing;
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/// Playback position in milliseconds.
final int positionMs;
_StatusMessage({
this.playing,
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this.positionMs,
});
}
/// The playback position has changed.
///
/// This could be due to seeking or because time progressed.
class _PositionMessage extends _Message {
/// Playback position in milliseconds.
final int positionMs;
_PositionMessage({
this.positionMs,
});
}
/// The current track has changed.
///
/// This also notifies about the playback position, as the old position could be
/// behind the new duration.
class _TrackMessage extends _Message {
/// Index of the new track within the playlist.
final int currentTrack;
/// Duration of the new track in milliseconds.
final int durationMs;
/// Playback position in milliseconds.
final int positionMs;
_TrackMessage({
this.currentTrack,
this.durationMs,
this.positionMs,
});
}
/// The playlist was changed.
///
/// This also notifies about the current track, as the old index could be out of
/// range in the new playlist.
class _PlaylistMessage extends _Message {
/// The new playlist.
final List<InternalTrack> playlist;
/// The current track.
final int currentTrack;
/// Duration of the current track in milliseconds.
final int durationMs;
/// Playback position in milliseconds.
final int positionMs;
_PlaylistMessage({
this.playlist,
this.currentTrack,
this.durationMs,
this.positionMs,
});
}
class _PlaybackService extends BackgroundAudioTask {
/// The interval between playback position updates in milliseconds.
static const positionUpdateInterval = 250;
static const playControl = MediaControl(
androidIcon: 'drawable/ic_play',
label: 'Play',
action: MediaAction.play,
);
static const pauseControl = MediaControl(
androidIcon: 'drawable/ic_pause',
label: 'Pause',
action: MediaAction.pause,
);
static const stopControl = MediaControl(
androidIcon: 'drawable/ic_stop',
label: 'Stop',
action: MediaAction.stop,
);
final _completer = Completer();
final _loading = Completer();
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final List<InternalTrack> _playlist = [];
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MusicusClientDatabase db;
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MusicusPlayer _player;
int _currentTrack = 0;
bool _playing = false;
int _durationMs = 1000;
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_PlaybackService() {
_player = MusicusPlayer(onComplete: () async {
if (_currentTrack < _playlist.length - 1) {
await _setCurrentTrack(_currentTrack + 1);
_sendTrack();
} else {
_playing = false;
_sendStatus();
_setState();
}
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});
_load();
}
/// Initialize database.
Future<void> _load() async {
final moorPort = IsolateNameServer.lookupPortByName('moor');
final moorIsolate = MoorIsolate.fromConnectPort(moorPort);
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db = MusicusClientDatabase.connect(connection: await moorIsolate.connect());
_loading.complete();
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}
/// Update the audio service status for the system.
Future<void> _setState() async {
final positionMs = await _player.getPosition() ?? 0;
final updateTime = DateTime.now().millisecondsSinceEpoch;
AudioServiceBackground.setState(
controls:
_playing ? [pauseControl, stopControl] : [playControl, stopControl],
basicState:
_playing ? BasicPlaybackState.playing : BasicPlaybackState.paused,
position: positionMs,
updateTime: updateTime,
);
if (_playlist.isNotEmpty) {
await _loading.future;
final track = _playlist[_currentTrack];
final recordingInfo = await db.getRecording(track.track.recordingId);
final workInfo = await db.getWork(recordingInfo.recording.work);
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final title = workInfo.composers
.map((p) => '${p.firstName} ${p.lastName}')
.join(', ');
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final subtitleBuffer = StringBuffer(workInfo.work.title);
final partIds = track.track.partIds;
if (partIds.isNotEmpty) {
subtitleBuffer.write(': ');
final section = workInfo.sections.lastWhere(
(s) => s.beforePartIndex <= partIds[0],
orElse: () => null,
);
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if (section != null) {
subtitleBuffer.write(section.title);
subtitleBuffer.write(': ');
}
subtitleBuffer
.write(partIds.map((i) => workInfo.parts[i].part.title).join(', '));
}
final subtitle = subtitleBuffer.toString();
AudioServiceBackground.setMediaItem(MediaItem(
id: track.identifier,
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album: subtitle,
title: title,
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displayTitle: title,
displaySubtitle: subtitle,
));
}
}
/// Send a message to the UI.
void _sendMsg(_Message msg) {
final sendPort = IsolateNameServer.lookupPortByName(_portName);
sendPort?.send(msg);
}
/// Notify the UI about the current playback status.
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Future<void> _sendStatus() async {
_sendMsg(_StatusMessage(
playing: _playing,
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positionMs: await _player.getPosition(),
));
}
/// Notify the UI about the current playback position.
Future<void> _sendPosition() async {
_sendMsg(_PositionMessage(
positionMs: await _player.getPosition(),
));
}
/// Notify the UI about the current track.
Future<void> _sendTrack() async {
_sendMsg(_TrackMessage(
currentTrack: _currentTrack,
durationMs: _durationMs,
positionMs: await _player.getPosition(),
));
}
/// Notify the UI about the current playlist.
Future<void> _sendPlaylist() async {
_sendMsg(_PlaylistMessage(
playlist: _playlist,
currentTrack: _currentTrack,
durationMs: _durationMs,
positionMs: await _player.getPosition(),
));
}
/// Notify the UI of the new playback position periodically.
Future<void> _updatePosition() async {
while (_playing) {
_sendPosition();
await Future.delayed(
const Duration(milliseconds: positionUpdateInterval));
}
}
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/// Set the current track, update the player and notify the system.
Future<void> _setCurrentTrack(int index) async {
_currentTrack = index;
_durationMs = await _player.setUri(_playlist[_currentTrack].identifier);
_setState();
}
/// Add [tracks] to the playlist.
Future<void> _addTracks(List<InternalTrack> tracks) async {
final play = _playlist.isEmpty;
_playlist.addAll(tracks);
if (play) {
await _setCurrentTrack(0);
}
_sendPlaylist();
}
/// Remove the track at [index] from the playlist.
///
/// If it was the current track, the next track will be played.
Future<void> _removeTrack(int index) async {
if (index >= 0 && index < _playlist.length) {
_playlist.removeAt(index);
if (_playlist.isEmpty) {
onStop();
} else {
if (_currentTrack == index) {
await _setCurrentTrack(index);
} else if (_currentTrack > index) {
_currentTrack--;
}
_sendPlaylist();
}
}
}
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/// Jump to the beginning of the track with the index [index].
Future<void> _skipTo(int index) async {
if (index >= 0 && index < _playlist.length) {
await _setCurrentTrack(index);
_sendTrack();
}
}
@override
Future<void> onStart() async {
_setState();
await _completer.future;
}
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@override
Future<void> onCustomAction(String name, dynamic arguments) async {
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super.onCustomAction(name, arguments);
// addTracks expects a List<Map<String, dynamic>> as its argument.
// skipTo and removeTrack expect an integer as their argument.
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if (name == 'addTracks') {
final tracksJson = jsonDecode(arguments);
final List<InternalTrack> tracks = List.castFrom(
tracksJson.map((j) => InternalTrack.fromJson(j)).toList());
_addTracks(tracks);
} else if (name == 'removeTrack') {
final index = arguments as int;
_removeTrack(index);
} else if (name == 'skipTo') {
final index = arguments as int;
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_skipTo(index);
} else if (name == 'sendState') {
_sendPlaylist();
_sendStatus();
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}
}
@override
void onPlay() {
super.onPlay();
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_player.play();
_playing = true;
_sendStatus();
_updatePosition();
_setState();
}
@override
void onPause() {
super.onPause();
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_player.pause();
_playing = false;
_sendStatus();
_setState();
}
@override
Future<void> onSeekTo(int position) async {
super.onSeekTo(position);
await _player.seekTo(position);
_sendPosition();
_setState();
}
@override
Future<void> onSkipToNext() async {
super.onSkipToNext();
if (_playlist.length > 1 && _currentTrack < _playlist.length - 1) {
await _setCurrentTrack(_currentTrack + 1);
_sendTrack();
}
}
@override
Future<void> onSkipToPrevious() async {
super.onSkipToPrevious();
// If more than five seconds of the current track have been played, go back
// to its beginning, else, switch to the previous track.
if (await _player.getPosition() > 5000) {
await _setCurrentTrack(_currentTrack);
_sendTrack();
} else if (_playlist.length > 1 && _currentTrack > 0) {
await _setCurrentTrack(_currentTrack - 1);
_sendTrack();
}
}
@override
void onStop() {
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_player.stop();
AudioServiceBackground.setState(
controls: [],
basicState: BasicPlaybackState.stopped,
);
_sendMsg(null);
// This will end onStart.
_completer.complete();
}
}