musicus/backend/src/lib.rs

198 lines
6.3 KiB
Rust

use gio::prelude::*;
use log::warn;
use musicus_client::{Client, LoginData};
use musicus_database::DbThread;
use std::cell::{Cell, RefCell};
use std::path::PathBuf;
use std::rc::Rc;
use tokio::sync::{broadcast, broadcast::Sender};
pub use musicus_client as client;
pub use musicus_database as db;
pub use musicus_import as import;
pub mod error;
pub use error::*;
pub mod library;
pub use library::*;
mod logger;
pub mod player;
pub use player::*;
#[cfg(all(feature = "dbus"))]
mod secure;
/// General states the application can be in.
#[derive(Debug, Clone)]
pub enum BackendState {
/// The backend is not set up yet. This means that no backend methods except for setting the
/// music library path should be called. The user interface should adapt and only present this
/// option.
NoMusicLibrary,
/// The backend is loading the music library. No methods should be called. The user interface
/// should represent that state by prohibiting all interaction.
Loading,
/// The backend is ready and all methods may be called.
Ready,
}
/// A collection of all backend state and functionality.
pub struct Backend {
/// The internal sender to publish the state via state_stream.
state_sender: Sender<BackendState>,
/// Access to GSettings.
settings: gio::Settings,
/// Whether the server should be used by default when searching for or changing items.
use_server: Cell<bool>,
/// The current path to the music library, which is used by the player and the database. This
/// is guaranteed to be Some, when the state is set to BackendState::Ready.
music_library_path: RefCell<Option<PathBuf>>,
/// The sender for sending library update notifications.
library_updated_sender: Sender<()>,
/// The database. This can be assumed to exist, when the state is set to BackendState::Ready.
database: RefCell<Option<Rc<DbThread>>>,
/// The player handling playlist and playback. This can be assumed to exist, when the state is
/// set to BackendState::Ready.
player: RefCell<Option<Rc<Player>>>,
/// A client for the Wolfgang server.
client: Client,
}
impl Backend {
/// Create a new backend initerface. The user interface should subscribe to the state stream
/// and call init() afterwards. There may be only one backend for a process and this method
/// may only be called exactly once. Otherwise it will panic.
pub fn new() -> Self {
logger::register();
let (state_sender, _) = broadcast::channel(1024);
let (library_updated_sender, _) = broadcast::channel(1024);
Backend {
state_sender,
settings: gio::Settings::new("de.johrpan.musicus"),
use_server: Cell::new(true),
music_library_path: RefCell::new(None),
library_updated_sender,
database: RefCell::new(None),
player: RefCell::new(None),
client: Client::new(),
}
}
/// Wait for the next state change. Initially, the state should be assumed to be
/// BackendState::Loading. Changes should be awaited before calling init().
pub async fn next_state(&self) -> Result<BackendState> {
Ok(self.state_sender.subscribe().recv().await?)
}
/// Initialize the backend updating the state accordingly.
pub async fn init(&self) -> Result<()> {
self.init_library().await?;
if let Some(url) = self.settings.get_string("server-url") {
if !url.is_empty() {
self.client.set_server_url(&url);
}
}
#[cfg(all(feature = "dbus"))]
match Self::load_login_data().await {
Ok(Some(data)) => self.client.set_login_data(Some(data)),
Err(err) => warn!(
"The login data could not be loaded from SecretService. It will not \
be available. Error message: {}",
err
),
_ => (),
}
if self.get_music_library_path().is_none() {
self.set_state(BackendState::NoMusicLibrary);
} else {
self.set_state(BackendState::Ready);
}
Ok(())
}
/// Whether the server should be used by default.
pub fn use_server(&self) -> bool {
self.use_server.get()
}
/// Set whether the server should be used by default.
pub fn set_use_server(&self, enabled: bool) {
self.use_server.set(enabled);
}
/// Set the URL of the Musicus server to connect to.
pub fn set_server_url(&self, url: &str) {
if let Err(err) = self.settings.set_string("server-url", url) {
warn!(
"An error happened while trying to save the server URL to GSettings. Most \
likely it will not be available at the next startup. Error message: {}",
err
);
}
self.client.set_server_url(url);
}
/// Get the currently set server URL.
pub fn get_server_url(&self) -> Option<String> {
self.client.get_server_url()
}
/// Set the user credentials to use.
pub async fn set_login_data(&self, data: Option<LoginData>) {
#[cfg(all(feature = "dbus"))]
if let Some(data) = &data {
if let Err(err) = Self::store_login_data(data.clone()).await {
warn!(
"An error happened while trying to store the login data using SecretService. \
This means, that they will not be available at the next startup most likely. \
Error message: {}",
err
);
}
} else {
if let Err(err) = Self::delete_secrets().await {
warn!(
"An error happened while trying to delete the login data from SecretService. \
This may result in the login data being reloaded at the next startup. Error \
message: {}",
err
);
}
}
self.client.set_login_data(data);
}
pub fn cl(&self) -> &Client {
&self.client
}
/// Get the currently stored login credentials.
pub fn get_login_data(&self) -> Option<LoginData> {
self.client.get_login_data()
}
/// Set the current state and notify the user interface.
fn set_state(&self, state: BackendState) {
self.state_sender.send(state).unwrap();
}
}