musicus/src/search_tag.rs

98 lines
2.5 KiB
Rust

use std::cell::OnceCell;
use adw::{glib, glib::subclass::Signal, prelude::*, subclass::prelude::*};
use once_cell::sync::Lazy;
use crate::db::models::{Ensemble, Instrument, Person, Work};
mod imp {
use super::*;
#[derive(Debug, Default, gtk::CompositeTemplate)]
#[template(file = "data/ui/search_tag.blp")]
pub struct SearchTag {
#[template_child]
pub label: TemplateChild<gtk::Label>,
pub tag: OnceCell<Tag>,
}
#[glib::object_subclass]
impl ObjectSubclass for SearchTag {
const NAME: &'static str = "MusicusSearchTag";
type Type = super::SearchTag;
type ParentType = gtk::Box;
fn class_init(klass: &mut Self::Class) {
klass.bind_template();
klass.bind_template_instance_callbacks();
}
fn instance_init(obj: &glib::subclass::InitializingObject<Self>) {
obj.init_template();
}
}
impl ObjectImpl for SearchTag {
fn signals() -> &'static [Signal] {
static SIGNALS: Lazy<Vec<Signal>> =
Lazy::new(|| vec![Signal::builder("remove").build()]);
SIGNALS.as_ref()
}
}
impl WidgetImpl for SearchTag {}
impl BoxImpl for SearchTag {}
}
glib::wrapper! {
pub struct SearchTag(ObjectSubclass<imp::SearchTag>)
@extends gtk::Widget;
}
#[gtk::template_callbacks]
impl SearchTag {
pub fn new(tag: Tag) -> Self {
let obj: SearchTag = glib::Object::new();
let label = match &tag {
Tag::Composer(person) => person.name.get(),
Tag::Performer(person) => person.name.get(),
Tag::Ensemble(ensemble) => ensemble.name.get(),
Tag::Instrument(instrument) => instrument.name.get(),
Tag::Work(work) => work.name.get(),
};
obj.imp().label.set_label(label);
obj.set_tooltip_text(Some(label));
obj.imp().tag.set(tag).unwrap();
obj
}
pub fn connect_remove<F: Fn(&Self) + 'static>(&self, f: F) -> glib::SignalHandlerId {
self.connect_local("remove", true, move |values| {
let obj = values[0].get::<Self>().unwrap();
f(&obj);
None
})
}
pub fn tag(&self) -> &Tag {
self.imp().tag.get().unwrap()
}
#[template_callback]
fn remove(&self) {
self.emit_by_name::<()>("remove", &[]);
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Tag {
Composer(Person),
Performer(Person),
Ensemble(Ensemble),
Instrument(Instrument),
Work(Work),
}