musicus/src/editors/performance.rs
2021-02-03 14:09:17 +01:00

189 lines
6.2 KiB
Rust

use crate::backend::Backend;
use crate::database::*;
use crate::navigator::{NavigationHandle, Screen};
use crate::selectors::{EnsembleSelector, InstrumentSelector, PersonSelector};
use crate::widgets::{Editor, Section, ButtonRow, Widget};
use gettextrs::gettext;
use glib::clone;
use gtk::prelude::*;
use libadwaita::prelude::*;
use std::cell::RefCell;
use std::rc::Rc;
/// A dialog for editing a performance within a recording.
pub struct PerformanceEditor {
handle: NavigationHandle<Performance>,
editor: Editor,
person_row: ButtonRow,
ensemble_row: ButtonRow,
role_row: ButtonRow,
reset_role_button: gtk::Button,
person: RefCell<Option<Person>>,
ensemble: RefCell<Option<Ensemble>>,
role: RefCell<Option<Instrument>>,
}
impl Screen<Option<Performance>, Performance> for PerformanceEditor {
/// Create a new performance editor.
fn new(performance: Option<Performance>, handle: NavigationHandle<Performance>) -> Rc<Self> {
let editor = Editor::new();
editor.set_title("Performance");
editor.set_may_save(false);
let performer_list = gtk::ListBoxBuilder::new()
.selection_mode(gtk::SelectionMode::None)
.build();
let person_row = ButtonRow::new("Person", "Select");
let ensemble_row = ButtonRow::new("Ensemble", "Select");
performer_list.append(&person_row.get_widget());
performer_list.append(&ensemble_row.get_widget());
let performer_section = Section::new(&gettext("Performer"), &performer_list);
performer_section.set_subtitle(
&gettext("Select either a person or an ensemble as a performer."));
let role_list = gtk::ListBoxBuilder::new()
.selection_mode(gtk::SelectionMode::None)
.build();
let reset_role_button = gtk::ButtonBuilder::new()
.icon_name("user-trash-symbolic")
.valign(gtk::Align::Center)
.visible(false)
.build();
let role_row = ButtonRow::new("Role", "Select");
role_row.widget.add_suffix(&reset_role_button);
role_list.append(&role_row.get_widget());
let role_section = Section::new(&gettext("Role"), &role_list);
role_section.set_subtitle(
&gettext("Optionally, choose a role to specify what the performer does."));
editor.add_content(&performer_section);
editor.add_content(&role_section);
let this = Rc::new(PerformanceEditor {
handle,
editor,
person_row,
ensemble_row,
role_row,
reset_role_button,
person: RefCell::new(None),
ensemble: RefCell::new(None),
role: RefCell::new(None),
});
this.editor.set_back_cb(clone!(@weak this => move || {
this.handle.pop(None);
}));
this.editor.set_save_cb(clone!(@weak this => move || {
let performance = Performance {
person: this.person.borrow().clone(),
ensemble: this.ensemble.borrow().clone(),
role: this.role.borrow().clone(),
};
this.handle.pop(Some(performance));
}));
this.person_row.set_cb(clone!(@weak this => move || {
spawn!(@clone this, async move {
if let Some(person) = push!(this.handle, PersonSelector).await {
this.show_person(Some(&person));
this.person.replace(Some(person.clone()));
this.show_ensemble(None);
this.ensemble.replace(None);
}
});
}));
this.ensemble_row.set_cb(clone!(@weak this => move || {
spawn!(@clone this, async move {
if let Some(ensemble) = push!(this.handle, EnsembleSelector).await {
this.show_person(None);
this.person.replace(None);
this.show_ensemble(Some(&ensemble));
this.ensemble.replace(None);
}
});
}));
this.role_row.set_cb(clone!(@weak this => move || {
spawn!(@clone this, async move {
if let Some(role) = push!(this.handle, InstrumentSelector).await {
this.show_role(Some(&role));
this.role.replace(Some(role));
}
});
}));
this.reset_role_button.connect_clicked(clone!(@weak this => move |_| {
this.show_role(None);
this.role.replace(None);
}));
// Initialize
if let Some(performance) = performance {
if let Some(person) = performance.person {
this.show_person(Some(&person));
this.person.replace(Some(person));
} else if let Some(ensemble) = performance.ensemble {
this.show_ensemble(Some(&ensemble));
this.ensemble.replace(Some(ensemble));
}
if let Some(role) = performance.role {
this.show_role(Some(&role));
this.role.replace(Some(role));
}
}
this
}
}
impl PerformanceEditor {
/// Update the UI according to person.
fn show_person(&self, person: Option<&Person>) {
if let Some(person) = person {
self.person_row.set_subtitle(Some(&person.name_fl()));
self.editor.set_may_save(true);
} else {
self.person_row.set_subtitle(None);
}
}
/// Update the UI according to ensemble.
fn show_ensemble(&self, ensemble: Option<&Ensemble>) {
if let Some(ensemble) = ensemble {
self.ensemble_row.set_subtitle(Some(&ensemble.name));
self.editor.set_may_save(true);
} else {
self.ensemble_row.set_subtitle(None);
}
}
/// Update the UI according to role.
fn show_role(&self, role: Option<&Instrument>) {
if let Some(role) = role {
self.role_row.set_subtitle(Some(&role.name));
self.reset_role_button.show();
} else {
self.role_row.set_subtitle(None);
self.reset_role_button.hide();
}
}
}
impl Widget for PerformanceEditor {
fn get_widget(&self) -> gtk::Widget {
self.editor.widget.clone().upcast()
}
}