Fix some player screen lifetime issues

This commit is contained in:
Elias Projahn 2021-02-05 16:53:29 +01:00
parent 88e1c97143
commit b49272b8ac

View file

@ -67,6 +67,9 @@ impl Screen<(), ()> for PlayerScreen {
let list = List::new();
frame.set_child(Some(&list.widget));
let position_controller = gtk::GestureClick::new();
position_scale.add_controller(&position_controller);
let this = Rc::new(Self {
handle,
widget,
@ -90,12 +93,16 @@ impl Screen<(), ()> for PlayerScreen {
let player = &this.handle.backend.pl();
player.add_playlist_cb(clone!(@weak this => move |playlist| {
player.add_playlist_cb(clone!(@weak this => @default-return (), move |playlist| {
if playlist.is_empty() {
this.handle.pop(None);
}
this.playlist.replace(playlist);
this.show_playlist();
}));
player.add_track_cb(clone!(@weak this, @weak player => move |current_item, current_track| {
player.add_track_cb(clone!(@weak this, @weak player => @default-return (), move |current_item, current_track| {
this.previous_button.set_sensitive(this.handle.backend.pl().has_previous());
this.next_button.set_sensitive(this.handle.backend.pl().has_next());
@ -122,14 +129,14 @@ impl Screen<(), ()> for PlayerScreen {
this.show_playlist();
}));
player.add_duration_cb(clone!(@weak this => move |ms| {
player.add_duration_cb(clone!(@weak this => @default-return (), move |ms| {
let min = ms / 60000;
let sec = (ms % 60000) / 1000;
this.duration_label.set_text(&format!("{}:{:02}", min, sec));
this.position.set_upper(ms as f64);
}));
player.add_playing_cb(clone!(@weak this => move |playing| {
player.add_playing_cb(clone!(@weak this => @default-return (), move |playing| {
this.play_button.set_child(Some(if playing {
&this.pause_image
} else {
@ -137,7 +144,7 @@ impl Screen<(), ()> for PlayerScreen {
}));
}));
player.add_position_cb(clone!(@weak this => move |ms| {
player.add_position_cb(clone!(@weak this => @default-return (), move |ms| {
if !this.seeking.get() {
let min = ms / 60000;
let sec = (ms % 60000) / 1000;
@ -166,31 +173,24 @@ impl Screen<(), ()> for PlayerScreen {
this.handle.backend.pl().clear();
}));
// position_scale.connect_button_press_event(clone!(@strong seeking => move |_, _| {
// seeking.replace(true);
// Inhibit(false)
// position_controller.connect_pressed(clone!(@weak this => move |_, _, _, _| {
// this.seeking.replace(true);
// }));
// position_scale.connect_button_release_event(
// clone!(@strong seeking, @strong position, @strong player => move |_, _| {
// if let Some(player) = &*player.borrow() {
// player.seek(position.get_value() as u64);
// position_controller.connect_unpaired_release(clone!(@weak this => move |_, _, _, _, _| {
// this.handle.backend.pl().seek(this.position.get_value() as u64);
// this.seeking.replace(false);
// }));
// position_scale.connect_value_changed(clone!(@weak this => move |_| {
// if this.seeking.get() {
// let ms = this.position.get_value() as u64;
// let min = ms / 60000;
// let sec = (ms % 60000) / 1000;
// this.position_label.set_text(&format!("{}:{:02}", min, sec));
// }
// seeking.replace(false);
// Inhibit(false)
// }),
// );
position_scale.connect_value_changed(clone!(@strong this => move |_| {
if this.seeking.get() {
let ms = this.position.get_value() as u64;
let min = ms / 60000;
let sec = (ms % 60000) / 1000;
this.position_label.set_text(&format!("{}:{:02}", min, sec));
}
}));
// }));
this.list.set_make_widget_cb(clone!(@weak this => move |index| {
match this.items.borrow()[index] {