Initial port to GTK4

This commit is contained in:
Elias Projahn 2021-01-25 14:00:57 +01:00
parent 1a9e58d627
commit 801a130ef8
76 changed files with 3098 additions and 6625 deletions

View file

@ -6,6 +6,7 @@ use gettextrs::gettext;
use glib::clone;
use gtk::prelude::*;
use gtk_macros::get_widget;
use libhandy::prelude::*;
use std::cell::RefCell;
use std::rc::Rc;
@ -14,9 +15,9 @@ pub struct PerformanceEditor {
backend: Rc<Backend>,
widget: gtk::Box,
save_button: gtk::Button,
person_label: gtk::Label,
ensemble_label: gtk::Label,
role_label: gtk::Label,
person_row: libhandy::ActionRow,
ensemble_row: libhandy::ActionRow,
role_row: libhandy::ActionRow,
reset_role_button: gtk::Button,
person: RefCell<Option<Person>>,
ensemble: RefCell<Option<Ensemble>>,
@ -39,17 +40,17 @@ impl PerformanceEditor {
get_widget!(builder, gtk::Button, ensemble_button);
get_widget!(builder, gtk::Button, role_button);
get_widget!(builder, gtk::Button, reset_role_button);
get_widget!(builder, gtk::Label, person_label);
get_widget!(builder, gtk::Label, ensemble_label);
get_widget!(builder, gtk::Label, role_label);
get_widget!(builder, libhandy::ActionRow, person_row);
get_widget!(builder, libhandy::ActionRow, ensemble_row);
get_widget!(builder, libhandy::ActionRow, role_row);
let this = Rc::new(PerformanceEditor {
backend,
widget,
save_button,
person_label,
ensemble_label,
role_label,
person_row,
ensemble_row,
role_row,
reset_role_button,
person: RefCell::new(None),
ensemble: RefCell::new(None),
@ -166,30 +167,36 @@ impl PerformanceEditor {
/// Update the UI according to person.
fn show_person(&self, person: Option<&Person>) {
if let Some(person) = person {
self.person_label.set_text(&person.name_fl());
self.person_row.set_title(Some(&gettext("Person")));
self.person_row.set_subtitle(Some(&person.name_fl()));
self.save_button.set_sensitive(true);
} else {
self.person_label.set_text(&gettext("Select …"));
self.person_row.set_title(Some(&gettext("Select a person")));
self.person_row.set_subtitle(None);
}
}
/// Update the UI according to ensemble.
fn show_ensemble(&self, ensemble: Option<&Ensemble>) {
if let Some(ensemble) = ensemble {
self.ensemble_label.set_text(&ensemble.name);
self.ensemble_row.set_title(Some(&gettext("Ensemble")));
self.ensemble_row.set_subtitle(Some(&ensemble.name));
self.save_button.set_sensitive(true);
} else {
self.ensemble_label.set_text(&gettext("Select …"));
self.ensemble_row.set_title(Some(&gettext("Select an ensemble")));
self.ensemble_row.set_subtitle(None);
}
}
/// Update the UI according to role.
fn show_role(&self, role: Option<&Instrument>) {
if let Some(role) = role {
self.role_label.set_text(&role.name);
self.role_row.set_title(Some(&gettext("Role")));
self.role_row.set_subtitle(Some(&role.name));
self.reset_role_button.show();
} else {
self.role_label.set_text(&gettext("Select …"));
self.role_row.set_title(Some(&gettext("Select a role")));
self.role_row.set_subtitle(None);
self.reset_role_button.hide();
}
}