Move crates to toplevel directory

This commit is contained in:
Elias Projahn 2021-02-07 12:53:25 +01:00
parent d16961efa8
commit 0ffe68e04f
127 changed files with 15 additions and 13 deletions

163
backend/src/lib.rs Normal file
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@ -0,0 +1,163 @@
use futures::prelude::*;
use futures_channel::mpsc;
use gio::prelude::*;
use log::warn;
use musicus_client::{Client, LoginData};
use musicus_database::DbThread;
use std::cell::RefCell;
use std::path::PathBuf;
use std::rc::Rc;
pub use musicus_client as client;
pub use musicus_database as db;
pub mod error;
pub use error::*;
pub mod library;
pub use library::*;
pub mod player;
pub use player::*;
mod secure;
/// General states the application can be in.
pub enum BackendState {
/// The backend is not set up yet. This means that no backend methods except for setting the
/// music library path should be called. The user interface should adapt and only present this
/// option.
NoMusicLibrary,
/// The backend is loading the music library. No methods should be called. The user interface
/// should represent that state by prohibiting all interaction.
Loading,
/// The backend is ready and all methods may be called.
Ready,
}
/// A collection of all backend state and functionality.
pub struct Backend {
/// A future resolving to the next state of the backend. Initially, this should be assumed to
/// be BackendState::Loading. Changes should be awaited before calling init().
state_stream: RefCell<mpsc::Receiver<BackendState>>,
/// The internal sender to publish the state via state_stream.
state_sender: RefCell<mpsc::Sender<BackendState>>,
/// Access to GSettings.
settings: gio::Settings,
/// The current path to the music library, which is used by the player and the database. This
/// is guaranteed to be Some, when the state is set to BackendState::Ready.
music_library_path: RefCell<Option<PathBuf>>,
/// The database. This can be assumed to exist, when the state is set to BackendState::Ready.
database: RefCell<Option<Rc<DbThread>>>,
/// The player handling playlist and playback. This can be assumed to exist, when the state is
/// set to BackendState::Ready.
player: RefCell<Option<Rc<Player>>>,
/// A client for the Wolfgang server.
client: Client,
}
impl Backend {
/// Create a new backend initerface. The user interface should subscribe to the state stream
/// and call init() afterwards.
pub fn new() -> Self {
let (state_sender, state_stream) = mpsc::channel(1024);
Backend {
state_stream: RefCell::new(state_stream),
state_sender: RefCell::new(state_sender),
settings: gio::Settings::new("de.johrpan.musicus"),
music_library_path: RefCell::new(None),
database: RefCell::new(None),
player: RefCell::new(None),
client: Client::new(),
}
}
/// Wait for the next state change. Initially, the state should be assumed to be
/// BackendState::Loading. Changes should be awaited before calling init().
pub async fn next_state(&self) -> Option<BackendState> {
self.state_stream.borrow_mut().next().await
}
/// Initialize the backend updating the state accordingly.
pub async fn init(&self) -> Result<()> {
self.init_library().await?;
if let Some(url) = self.settings.get_string("server-url") {
if !url.is_empty() {
self.client.set_server_url(&url);
}
}
match Self::load_login_data().await {
Ok(Some(data)) => self.client.set_login_data(Some(data)),
Err(err) => warn!("The login data could not be loaded from SecretService. It will not \
be available. Error message: {}", err),
_ => (),
}
if self.get_music_library_path().is_none() {
self.set_state(BackendState::NoMusicLibrary);
} else {
self.set_state(BackendState::Ready);
}
Ok(())
}
/// Set the URL of the Musicus server to connect to.
pub fn set_server_url(&self, url: &str) {
if let Err(err) = self.settings.set_string("server-url", url) {
warn!("An error happened while trying to save the server URL to GSettings. Most \
likely it will not be available at the next startup. Error message: {}", err);
}
self.client.set_server_url(url);
}
/// Get the currently set server URL.
pub fn get_server_url(&self) -> Option<String> {
self.client.get_server_url()
}
/// Set the user credentials to use.
pub async fn set_login_data(&self, data: Option<LoginData>) {
if let Some(data) = &data {
if let Err(err) = Self::store_login_data(data.clone()).await {
warn!("An error happened while trying to store the login data using SecretService. \
This means, that they will not be available at the next startup most likely. \
Error message: {}", err);
}
} else {
if let Err(err) = Self::delete_secrets().await {
warn!("An error happened while trying to delete the login data from SecretService. \
This may result in the login data being reloaded at the next startup. Error \
message: {}", err);
}
}
self.client.set_login_data(data);
}
pub fn cl(&self) -> &Client {
&self.client
}
/// Get the currently stored login credentials.
pub fn get_login_data(&self) -> Option<LoginData> {
self.client.get_login_data()
}
/// Set the current state and notify the user interface.
fn set_state(&self, state: BackendState) {
self.state_sender.borrow_mut().try_send(state).unwrap();
}
}