musicus/backend/src/lib.rs

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Rust
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use musicus_database::DbThread;
use std::cell::RefCell;
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use std::path::PathBuf;
use std::rc::Rc;
use tokio::sync::{broadcast, broadcast::Sender};
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pub use musicus_database as db;
pub use musicus_import as import;
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pub mod error;
pub use error::*;
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pub mod library;
pub use library::*;
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mod logger;
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pub mod player;
pub use player::*;
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/// General states the application can be in.
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#[derive(Debug, Clone)]
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pub enum BackendState {
/// The backend is not set up yet. This means that no backend methods except for setting the
/// music library path should be called. The user interface should adapt and only present this
/// option.
NoMusicLibrary,
/// The backend is loading the music library. No methods should be called. The user interface
/// should represent that state by prohibiting all interaction.
Loading,
/// The backend is ready and all methods may be called.
Ready,
}
/// A collection of all backend state and functionality.
pub struct Backend {
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/// The internal sender to publish the state via state_stream.
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state_sender: Sender<BackendState>,
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/// Access to GSettings.
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settings: gio::Settings,
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/// The current path to the music library, which is used by the player and the database. This
/// is guaranteed to be Some, when the state is set to BackendState::Ready.
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music_library_path: RefCell<Option<PathBuf>>,
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/// The sender for sending library update notifications.
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library_updated_sender: Sender<()>,
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/// The database. This can be assumed to exist, when the state is set to BackendState::Ready.
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database: RefCell<Option<Rc<DbThread>>>,
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/// The player handling playlist and playback. This can be assumed to exist, when the state is
/// set to BackendState::Ready.
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player: RefCell<Option<Rc<Player>>>,
}
impl Backend {
/// Create a new backend initerface. The user interface should subscribe to the state stream
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/// and call init() afterwards. There may be only one backend for a process and this method
/// may only be called exactly once. Otherwise it will panic.
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pub fn new() -> Self {
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logger::register();
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let (state_sender, _) = broadcast::channel(1024);
let (library_updated_sender, _) = broadcast::channel(1024);
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Backend {
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state_sender,
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settings: gio::Settings::new("de.johrpan.musicus"),
music_library_path: RefCell::new(None),
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library_updated_sender,
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database: RefCell::new(None),
player: RefCell::new(None)
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}
}
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/// Wait for the next state change. Initially, the state should be assumed to be
/// BackendState::Loading. Changes should be awaited before calling init().
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pub async fn next_state(&self) -> Result<BackendState> {
Ok(self.state_sender.subscribe().recv().await?)
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}
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/// Initialize the backend updating the state accordingly.
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pub async fn init(&self) -> Result<()> {
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self.init_library().await?;
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if self.get_music_library_path().is_none() {
self.set_state(BackendState::NoMusicLibrary);
} else {
self.set_state(BackendState::Ready);
}
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Ok(())
}
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/// Set the current state and notify the user interface.
fn set_state(&self, state: BackendState) {
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self.state_sender.send(state).unwrap();
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}
}